![]() ![]() Weapons: Almost any obtainable weapon in the game can be selected.items that serve no other purpose than to act as relics. Inert relics: A term used internally for dedicated relic items, i.e.Relics can be a range of different items. Reason: What happens when a consumable relic is used?. You can help RimWorld Wiki by expanding it. Relics will sometimes be mentioned by name in the randomly generated lore associated with the ideoligion. Lost and destroyed stack separately and can each stack up to five times. See Conversion for details.Ī relic being lost or destroyed causes a mood malus of −5 for 30 days. The size of the increase depends on the number of relics currently held. ![]() A relic installed in a reliquary gives an additional bonus to certainty loss inflicted by conversion attempted by pawns from that ideoligion on the same map as the reliquary, including the Moral guide's Convert ability.One relic gives +2, two gives +3, and three gives +4. installed in a reliquary in the temple used for the ritual, gives a small mood bonus for 4 days depending on the number of relics present. Relics being present at a ritual, i.e.This only stacks once, even if new relics are chosen via a fluid ideoligion and acquired. Finding all the sacred relics gives a +15 mood bonus for 15 days.Finding any relic will give fluid ideoligions +5 development points.Relics are revered by your ideoligion, so pawns of that ideoligion will receive buffs accordingly: A random selection of relics will be generated if you pick the "Ideology system: inactive" option. Relics are chosen through the ideoligion creation screen: either at the beginning of your game, or possibly later on if the Fluid Ideoligion option is chosen.
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